All files / runtime-core/src/components Teleport.ts

92.06% Statements 348/378
87.2% Branches 75/86
100% Functions 14/14
92.06% Lines 348/378

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 4992x                     2x   2x 2x 2x                   2x   2x   2x 195x   2x 55x   2x 101x   2x 99x   2x 74x 74x 74x 74x 74x 16x             16x 16x 16x               16x 16x 74x 58x     58x 58x 74x   2x 2x 2x 2x 107x 107x 107x 107x 107x 107x 107x 107x 107x 107x 107x 107x 107x 107x 107x 107x 107x   107x 107x       107x 1x 1x 1x   107x   55x 55x   55x 55x   55x 55x   55x     55x 55x 1x 1x 55x 55x 55x 55x 55x 55x 55x 55x 55x 55x 55x 55x   55x 55x 55x 55x   49x 2x 49x     49x 42x 42x 42x 55x             55x   55x 13x 13x 13x   55x 22x 55x 33x 33x 107x   52x 52x 52x 52x 52x 52x 52x 52x   52x   52x       52x   6x 6x 6x 6x 6x 6x 6x 6x 6x       6x 51x 46x 46x 46x 46x 46x 46x 46x 46x 46x 46x 46x 46x   52x 15x     6x 6x 6x 6x 6x 6x 6x 15x       9x 4x 4x 9x 52x   37x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x             37x     6x 6x 6x 6x 6x 6x 6x 6x 37x 52x 52x 107x   2x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x 26x   26x 22x 22x 22x     26x 26x 26x 26x 28x 28x 28x 28x 28x 28x 28x 28x 28x 26x 26x   2x 2x 2x   2x 2x 2x 2x     23x 23x 23x 23x 23x 23x 23x   23x 7x 7x 23x 23x   23x 4x 4x       23x   21x 21x 29x 29x 29x 29x 29x 29x 29x 21x 21x   23x 4x 4x 23x             12x 12x 12x 12x 12x 12x 12x 12x 12x 12x 12x                 12x 12x 12x 12x 12x 12x     12x 12x 12x 12x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 12x 10x         10x 10x 24x 14x 7x 7x 7x 7x 7x 7x 7x 14x 17x 17x           10x 3x 3x   10x 10x 10x 10x 10x 10x 10x 10x 10x 10x 12x 12x 12x 12x 12x     2x                   119x     119x 119x 5x 5x 10x 10x 10x 5x 5x 119x   58x 58x 58x 58x 58x 58x 58x 58x       58x   58x 52x 52x 52x   58x 58x  
import type { ComponentInternalInstance } from '../component'
import type { SuspenseBoundary } from './Suspense'
import {
  type ElementNamespace,
  MoveType,
  type RendererElement,
  type RendererInternals,
  type RendererNode,
  type RendererOptions,
  queuePostRenderEffect,
  traverseStaticChildren,
} from '../renderer'
import type { VNode, VNodeArrayChildren, VNodeProps } from '../vnode'
import { ShapeFlags, isString } from '@vue/shared'
import { warn } from '../warning'
import { isHmrUpdating } from '../hmr'
 
export type TeleportVNode = VNode<RendererNode, RendererElement, TeleportProps>
 
export interface TeleportProps {
  to: string | RendererElement | null | undefined
  disabled?: boolean
  defer?: boolean
}
 
export const TeleportEndKey: unique symbol = Symbol('_vte')
 
export const isTeleport = (type: any): boolean => type.__isTeleport
 
const isTeleportDisabled = (props: VNode['props']): boolean =>
  props && (props.disabled || props.disabled === '')
 
const isTeleportDeferred = (props: VNode['props']): boolean =>
  props && (props.defer || props.defer === '')
 
const isTargetSVG = (target: RendererElement): boolean =>
  typeof SVGElement !== 'undefined' && target instanceof SVGElement
 
const isTargetMathML = (target: RendererElement): boolean =>
  typeof MathMLElement === 'function' && target instanceof MathMLElement
 
const resolveTarget = <T = RendererElement>(
  props: TeleportProps | null,
  select: RendererOptions['querySelector'],
): T | null => {
  const targetSelector = props && props.to
  if (isString(targetSelector)) {
    if (!select) {
      __DEV__ &&
        warn(
          `Current renderer does not support string target for Teleports. ` +
            `(missing querySelector renderer option)`,
        )
      return null
    } else {
      const target = select(targetSelector)
      if (__DEV__ && !target && !isTeleportDisabled(props)) {
        warn(
          `Failed to locate Teleport target with selector "${targetSelector}". ` +
            `Note the target element must exist before the component is mounted - ` +
            `i.e. the target cannot be rendered by the component itself, and ` +
            `ideally should be outside of the entire Vue component tree.`,
        )
      }
      return target as T
    }
  } else {
    if (__DEV__ && !targetSelector && !isTeleportDisabled(props)) {
      warn(`Invalid Teleport target: ${targetSelector}`)
    }
    return targetSelector as T
  }
}
 
export const TeleportImpl = {
  name: 'Teleport',
  __isTeleport: true,
  process(
    n1: TeleportVNode | null,
    n2: TeleportVNode,
    container: RendererElement,
    anchor: RendererNode | null,
    parentComponent: ComponentInternalInstance | null,
    parentSuspense: SuspenseBoundary | null,
    namespace: ElementNamespace,
    slotScopeIds: string[] | null,
    optimized: boolean,
    internals: RendererInternals,
  ): void {
    const {
      mc: mountChildren,
      pc: patchChildren,
      pbc: patchBlockChildren,
      o: { insert, querySelector, createText, createComment },
    } = internals
 
    const disabled = isTeleportDisabled(n2.props)
    let { shapeFlag, children, dynamicChildren } = n2
 
    // #3302
    // HMR updated, force full diff
    if (__DEV__ && isHmrUpdating) {
      optimized = false
      dynamicChildren = null
    }
 
    if (n1 == null) {
      // insert anchors in the main view
      const placeholder = (n2.el = __DEV__
        ? createComment('teleport start')
        : createText(''))
      const mainAnchor = (n2.anchor = __DEV__
        ? createComment('teleport end')
        : createText(''))
      insert(placeholder, container, anchor)
      insert(mainAnchor, container, anchor)
 
      const mount = (container: RendererElement, anchor: RendererNode) => {
        // Teleport *always* has Array children. This is enforced in both the
        // compiler and vnode children normalization.
        if (shapeFlag & ShapeFlags.ARRAY_CHILDREN) {
          if (parentComponent && parentComponent.isCE) {
            parentComponent.ce!._teleportTarget = container
          }
          mountChildren(
            children as VNodeArrayChildren,
            container,
            anchor,
            parentComponent,
            parentSuspense,
            namespace,
            slotScopeIds,
            optimized,
          )
        }
      }
 
      const mountToTarget = () => {
        const target = (n2.target = resolveTarget(n2.props, querySelector))
        const targetAnchor = prepareAnchor(target, n2, createText, insert)
        if (target) {
          // #2652 we could be teleporting from a non-SVG tree into an SVG tree
          if (namespace !== 'svg' && isTargetSVG(target)) {
            namespace = 'svg'
          } else if (namespace !== 'mathml' && isTargetMathML(target)) {
            namespace = 'mathml'
          }
          if (!disabled) {
            mount(target, targetAnchor)
            updateCssVars(n2)
          }
        } else if (__DEV__ && !disabled) {
          warn(
            'Invalid Teleport target on mount:',
            target,
            `(${typeof target})`,
          )
        }
      }
 
      if (disabled) {
        mount(container, mainAnchor)
        updateCssVars(n2)
      }
 
      if (isTeleportDeferred(n2.props)) {
        queuePostRenderEffect(mountToTarget, parentSuspense)
      } else {
        mountToTarget()
      }
    } else {
      // update content
      n2.el = n1.el
      n2.targetStart = n1.targetStart
      const mainAnchor = (n2.anchor = n1.anchor)!
      const target = (n2.target = n1.target)!
      const targetAnchor = (n2.targetAnchor = n1.targetAnchor)!
      const wasDisabled = isTeleportDisabled(n1.props)
      const currentContainer = wasDisabled ? container : target
      const currentAnchor = wasDisabled ? mainAnchor : targetAnchor
 
      if (namespace === 'svg' || isTargetSVG(target)) {
        namespace = 'svg'
      } else if (namespace === 'mathml' || isTargetMathML(target)) {
        namespace = 'mathml'
      }
 
      if (dynamicChildren) {
        // fast path when the teleport happens to be a block root
        patchBlockChildren(
          n1.dynamicChildren!,
          dynamicChildren,
          currentContainer,
          parentComponent,
          parentSuspense,
          namespace,
          slotScopeIds,
        )
        // even in block tree mode we need to make sure all root-level nodes
        // in the teleport inherit previous DOM references so that they can
        // be moved in future patches.
        traverseStaticChildren(n1, n2, true)
      } else if (!optimized) {
        patchChildren(
          n1,
          n2,
          currentContainer,
          currentAnchor,
          parentComponent,
          parentSuspense,
          namespace,
          slotScopeIds,
          false,
        )
      }
 
      if (disabled) {
        if (!wasDisabled) {
          // enabled -> disabled
          // move into main container
          moveTeleport(
            n2,
            container,
            mainAnchor,
            internals,
            TeleportMoveTypes.TOGGLE,
          )
        } else {
          // #7835
          // When `teleport` is disabled, `to` may change, making it always old,
          // to ensure the correct `to` when enabled
          if (n2.props && n1.props && n2.props.to !== n1.props.to) {
            n2.props.to = n1.props.to
          }
        }
      } else {
        // target changed
        if ((n2.props && n2.props.to) !== (n1.props && n1.props.to)) {
          const nextTarget = (n2.target = resolveTarget(
            n2.props,
            querySelector,
          ))
          if (nextTarget) {
            moveTeleport(
              n2,
              nextTarget,
              null,
              internals,
              TeleportMoveTypes.TARGET_CHANGE,
            )
          } else if (__DEV__) {
            warn(
              'Invalid Teleport target on update:',
              target,
              `(${typeof target})`,
            )
          }
        } else if (wasDisabled) {
          // disabled -> enabled
          // move into teleport target
          moveTeleport(
            n2,
            target,
            targetAnchor,
            internals,
            TeleportMoveTypes.TOGGLE,
          )
        }
      }
      updateCssVars(n2)
    }
  },
 
  remove(
    vnode: VNode,
    parentComponent: ComponentInternalInstance | null,
    parentSuspense: SuspenseBoundary | null,
    { um: unmount, o: { remove: hostRemove } }: RendererInternals,
    doRemove: boolean,
  ): void {
    const {
      shapeFlag,
      children,
      anchor,
      targetStart,
      targetAnchor,
      target,
      props,
    } = vnode
 
    if (target) {
      hostRemove(targetStart!)
      hostRemove(targetAnchor!)
    }
 
    // an unmounted teleport should always unmount its children whether it's disabled or not
    doRemove && hostRemove(anchor!)
    if (shapeFlag & ShapeFlags.ARRAY_CHILDREN) {
      const shouldRemove = doRemove || !isTeleportDisabled(props)
      for (let i = 0; i < (children as VNode[]).length; i++) {
        const child = (children as VNode[])[i]
        unmount(
          child,
          parentComponent,
          parentSuspense,
          shouldRemove,
          !!child.dynamicChildren,
        )
      }
    }
  },
 
  move: moveTeleport as typeof moveTeleport,
  hydrate: hydrateTeleport as typeof hydrateTeleport,
}
 
export enum TeleportMoveTypes {
  TARGET_CHANGE,
  TOGGLE, // enable / disable
  REORDER, // moved in the main view
}
 
function moveTeleport(
  vnode: VNode,
  container: RendererElement,
  parentAnchor: RendererNode | null,
  { o: { insert }, m: move }: RendererInternals,
  moveType: TeleportMoveTypes = TeleportMoveTypes.REORDER,
): void {
  // move target anchor if this is a target change.
  if (moveType === TeleportMoveTypes.TARGET_CHANGE) {
    insert(vnode.targetAnchor!, container, parentAnchor)
  }
  const { el, anchor, shapeFlag, children, props } = vnode
  const isReorder = moveType === TeleportMoveTypes.REORDER
  // move main view anchor if this is a re-order.
  if (isReorder) {
    insert(el!, container, parentAnchor)
  }
  // if this is a re-order and teleport is enabled (content is in target)
  // do not move children. So the opposite is: only move children if this
  // is not a reorder, or the teleport is disabled
  if (!isReorder || isTeleportDisabled(props)) {
    // Teleport has either Array children or no children.
    if (shapeFlag & ShapeFlags.ARRAY_CHILDREN) {
      for (let i = 0; i < (children as VNode[]).length; i++) {
        move(
          (children as VNode[])[i],
          container,
          parentAnchor,
          MoveType.REORDER,
        )
      }
    }
  }
  // move main view anchor if this is a re-order.
  if (isReorder) {
    insert(anchor!, container, parentAnchor)
  }
}
 
interface TeleportTargetElement extends Element {
  // last teleport target
  _lpa?: Node | null
}
 
function hydrateTeleport(
  node: Node,
  vnode: TeleportVNode,
  parentComponent: ComponentInternalInstance | null,
  parentSuspense: SuspenseBoundary | null,
  slotScopeIds: string[] | null,
  optimized: boolean,
  {
    o: { nextSibling, parentNode, querySelector, insert, createText },
  }: RendererInternals<Node, Element>,
  hydrateChildren: (
    node: Node | null,
    vnode: VNode,
    container: Element,
    parentComponent: ComponentInternalInstance | null,
    parentSuspense: SuspenseBoundary | null,
    slotScopeIds: string[] | null,
    optimized: boolean,
  ) => Node | null,
): Node | null {
  const target = (vnode.target = resolveTarget<Element>(
    vnode.props,
    querySelector,
  ))
  if (target) {
    // if multiple teleports rendered to the same target element, we need to
    // pick up from where the last teleport finished instead of the first node
    const targetNode =
      (target as TeleportTargetElement)._lpa || target.firstChild
    if (vnode.shapeFlag & ShapeFlags.ARRAY_CHILDREN) {
      if (isTeleportDisabled(vnode.props)) {
        vnode.anchor = hydrateChildren(
          nextSibling(node),
          vnode,
          parentNode(node)!,
          parentComponent,
          parentSuspense,
          slotScopeIds,
          optimized,
        )
        vnode.targetStart = targetNode
        vnode.targetAnchor = targetNode && nextSibling(targetNode)
      } else {
        vnode.anchor = nextSibling(node)
 
        // lookahead until we find the target anchor
        // we cannot rely on return value of hydrateChildren() because there
        // could be nested teleports
        let targetAnchor = targetNode
        while (targetAnchor) {
          if (targetAnchor && targetAnchor.nodeType === 8) {
            if ((targetAnchor as Comment).data === 'teleport start anchor') {
              vnode.targetStart = targetAnchor
            } else if ((targetAnchor as Comment).data === 'teleport anchor') {
              vnode.targetAnchor = targetAnchor
              ;(target as TeleportTargetElement)._lpa =
                vnode.targetAnchor && nextSibling(vnode.targetAnchor as Node)
              break
            }
          }
          targetAnchor = nextSibling(targetAnchor)
        }
 
        // #11400 if the HTML corresponding to Teleport is not embedded in the
        // correct position on the final page during SSR. the targetAnchor will
        // always be null, we need to manually add targetAnchor to ensure
        // Teleport it can properly unmount or move
        if (!vnode.targetAnchor) {
          prepareAnchor(target, vnode, createText, insert)
        }
 
        hydrateChildren(
          targetNode && nextSibling(targetNode),
          vnode,
          target,
          parentComponent,
          parentSuspense,
          slotScopeIds,
          optimized,
        )
      }
    }
    updateCssVars(vnode)
  }
  return vnode.anchor && nextSibling(vnode.anchor as Node)
}
 
// Force-casted public typing for h and TSX props inference
export const Teleport = TeleportImpl as unknown as {
  __isTeleport: true
  new (): {
    $props: VNodeProps & TeleportProps
    $slots: {
      default(): VNode[]
    }
  }
}
 
function updateCssVars(vnode: VNode) {
  // presence of .ut method indicates owner component uses css vars.
  // code path here can assume browser environment.
  const ctx = vnode.ctx
  if (ctx && ctx.ut) {
    let node = vnode.targetStart
    while (node && node !== vnode.targetAnchor) {
      if (node.nodeType === 1) node.setAttribute('data-v-owner', ctx.uid)
      node = node.nextSibling
    }
    ctx.ut()
  }
}
 
function prepareAnchor(
  target: RendererElement | null,
  vnode: TeleportVNode,
  createText: RendererOptions['createText'],
  insert: RendererOptions['insert'],
) {
  const targetStart = (vnode.targetStart = createText(''))
  const targetAnchor = (vnode.targetAnchor = createText(''))
 
  // attach a special property, so we can skip teleported content in
  // renderer's nextSibling search
  targetStart[TeleportEndKey] = targetAnchor
 
  if (target) {
    insert(targetStart, target)
    insert(targetAnchor, target)
  }
 
  return targetAnchor
}