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3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 78x 9x 9x 9x 9x 78x 62x 62x 78x 104x 104x 100x 100x 104x 104x 104x 3x 104x 104x 104x 104x 101x 101x 104x 11x 11x 93x 93x 93x 93x 93x 93x 104x 6x 6x 93x 104x 104x 104x 104x 104x 104x 104x 104x 104x 104x 87x 87x 93x 93x 93x 93x 104x 67x 67x 104x 104x 78x 10x 10x 10x 10x 10x 10x 10x 10x 10x 10x 3x 3x 3x 3x 3x 3x 3x 10x 78x 78x 78x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 6x 1x 1x 6x 6x 142x 142x 142x 142x 142x 142x 142x 142x 142x 284x 284x 284x 55x 55x 10x 10x 10x 55x 55x 10x 10x 10x 10x 55x 284x 27x 27x 27x 27x 5x 27x 2x 2x 27x 27x 284x 284x 8x 8x 284x 284x 2x 1699x 1699x 1699x 1699x 104x 50x 104x 54x 54x 1699x 1595x 1595x 1699x 168x 168x 168x 168x 168x 4x 4x 4x 168x 168x 148x 148x 148x 168x 78x 78x 78x 78x | import { Comment, type VNode, type VNodeProps, closeBlock, createVNode, currentBlock, isBlockTreeEnabled, isSameVNodeType, normalizeVNode, openBlock, } from '../vnode' import { ShapeFlags, isArray, isFunction, toNumber } from '@vue/shared' import { type ComponentInternalInstance, handleSetupResult } from '../component' import type { Slots } from '../componentSlots' import { type ElementNamespace, MoveType, type RendererElement, type RendererInternals, type RendererNode, type SetupRenderEffectFn, } from '../renderer' import { queuePostFlushCb } from '../scheduler' import { filterSingleRoot, updateHOCHostEl } from '../componentRenderUtils' import { assertNumber, popWarningContext, pushWarningContext, warn, } from '../warning' import { ErrorCodes, handleError } from '../errorHandling' import { NULL_DYNAMIC_COMPONENT } from '../helpers/resolveAssets' export interface SuspenseProps { onResolve?: () => void onPending?: () => void onFallback?: () => void timeout?: string | number /** * Allow suspense to be captured by parent suspense * * @default false */ suspensible?: boolean } export const isSuspense = (type: any): boolean => type.__isSuspense // incrementing unique id for every pending branch let suspenseId = 0 /** * For testing only */ export const resetSuspenseId = (): number => (suspenseId = 0) // Suspense exposes a component-like API, and is treated like a component // in the compiler, but internally it's a special built-in type that hooks // directly into the renderer. export const SuspenseImpl = { name: 'Suspense', // In order to make Suspense tree-shakable, we need to avoid importing it // directly in the renderer. The renderer checks for the __isSuspense flag // on a vnode's type and calls the `process` method, passing in renderer // internals. __isSuspense: true, process( n1: VNode | null, n2: VNode, container: RendererElement, anchor: RendererNode | null, parentComponent: ComponentInternalInstance | null, parentSuspense: SuspenseBoundary | null, namespace: ElementNamespace, slotScopeIds: string[] | null, optimized: boolean, // platform-specific impl passed from renderer rendererInternals: RendererInternals, ): void { if (n1 == null) { mountSuspense( n2, container, anchor, parentComponent, parentSuspense, namespace, slotScopeIds, optimized, rendererInternals, ) } else { // #8678 if the current suspense needs to be patched and parentSuspense has // not been resolved. this means that both the current suspense and parentSuspense // need to be patched. because parentSuspense's pendingBranch includes the // current suspense, it will be processed twice: // 1. current patch // 2. mounting along with the pendingBranch of parentSuspense // it is necessary to skip the current patch to avoid multiple mounts // of inner components. if ( parentSuspense && parentSuspense.deps > 0 && !n1.suspense!.isInFallback ) { n2.suspense = n1.suspense! n2.suspense.vnode = n2 n2.el = n1.el return } patchSuspense( n1, n2, container, anchor, parentComponent, namespace, slotScopeIds, optimized, rendererInternals, ) } }, hydrate: hydrateSuspense as typeof hydrateSuspense, normalize: normalizeSuspenseChildren as typeof normalizeSuspenseChildren, } // Force-casted public typing for h and TSX props inference export const Suspense = (__FEATURE_SUSPENSE__ ? SuspenseImpl : null) as unknown as { __isSuspense: true new (): { $props: VNodeProps & SuspenseProps $slots: { default(): VNode[] fallback(): VNode[] } } } function triggerEvent( vnode: VNode, name: 'onResolve' | 'onPending' | 'onFallback', ) { const eventListener = vnode.props && vnode.props[name] if (isFunction(eventListener)) { eventListener() } } function mountSuspense( vnode: VNode, container: RendererElement, anchor: RendererNode | null, parentComponent: ComponentInternalInstance | null, parentSuspense: SuspenseBoundary | null, namespace: ElementNamespace, slotScopeIds: string[] | null, optimized: boolean, rendererInternals: RendererInternals, ) { const { p: patch, o: { createElement }, } = rendererInternals const hiddenContainer = createElement('div') const suspense = (vnode.suspense = createSuspenseBoundary( vnode, parentSuspense, parentComponent, container, hiddenContainer, anchor, namespace, slotScopeIds, optimized, rendererInternals, )) // start mounting the content subtree in an off-dom container patch( null, (suspense.pendingBranch = vnode.ssContent!), hiddenContainer, null, parentComponent, suspense, namespace, slotScopeIds, ) // now check if we have encountered any async deps if (suspense.deps > 0) { // has async // invoke @fallback event triggerEvent(vnode, 'onPending') triggerEvent(vnode, 'onFallback') // mount the fallback tree patch( null, vnode.ssFallback!, container, anchor, parentComponent, null, // fallback tree will not have suspense context namespace, slotScopeIds, ) setActiveBranch(suspense, vnode.ssFallback!) } else { // Suspense has no async deps. Just resolve. suspense.resolve(false, true) } } function patchSuspense( n1: VNode, n2: VNode, container: RendererElement, anchor: RendererNode | null, parentComponent: ComponentInternalInstance | null, namespace: ElementNamespace, slotScopeIds: string[] | null, optimized: boolean, { p: patch, um: unmount, o: { createElement } }: RendererInternals, ) { const suspense = (n2.suspense = n1.suspense)! suspense.vnode = n2 n2.el = n1.el const newBranch = n2.ssContent! const newFallback = n2.ssFallback! const { activeBranch, pendingBranch, isInFallback, isHydrating } = suspense if (pendingBranch) { suspense.pendingBranch = newBranch if (isSameVNodeType(newBranch, pendingBranch)) { // same root type but content may have changed. patch( pendingBranch, newBranch, suspense.hiddenContainer, null, parentComponent, suspense, namespace, slotScopeIds, optimized, ) if (suspense.deps <= 0) { suspense.resolve() } else if (isInFallback) { // It's possible that the app is in hydrating state when patching the // suspense instance. If someone updates the dependency during component // setup in children of suspense boundary, that would be problemtic // because we aren't actually showing a fallback content when // patchSuspense is called. In such case, patch of fallback content // should be no op if (!isHydrating) { patch( activeBranch, newFallback, container, anchor, parentComponent, null, // fallback tree will not have suspense context namespace, slotScopeIds, optimized, ) setActiveBranch(suspense, newFallback) } } } else { // toggled before pending tree is resolved // increment pending ID. this is used to invalidate async callbacks suspense.pendingId = suspenseId++ if (isHydrating) { // if toggled before hydration is finished, the current DOM tree is // no longer valid. set it as the active branch so it will be unmounted // when resolved suspense.isHydrating = false suspense.activeBranch = pendingBranch } else { unmount(pendingBranch, parentComponent, suspense) } // reset suspense state suspense.deps = 0 // discard effects from pending branch suspense.effects.length = 0 // discard previous container suspense.hiddenContainer = createElement('div') if (isInFallback) { // already in fallback state patch( null, newBranch, suspense.hiddenContainer, null, parentComponent, suspense, namespace, slotScopeIds, optimized, ) if (suspense.deps <= 0) { suspense.resolve() } else { patch( activeBranch, newFallback, container, anchor, parentComponent, null, // fallback tree will not have suspense context namespace, slotScopeIds, optimized, ) setActiveBranch(suspense, newFallback) } } else if (activeBranch && isSameVNodeType(newBranch, activeBranch)) { // toggled "back" to current active branch patch( activeBranch, newBranch, container, anchor, parentComponent, suspense, namespace, slotScopeIds, optimized, ) // force resolve suspense.resolve(true) } else { // switched to a 3rd branch patch( null, newBranch, suspense.hiddenContainer, null, parentComponent, suspense, namespace, slotScopeIds, optimized, ) if (suspense.deps <= 0) { suspense.resolve() } } } } else { if (activeBranch && isSameVNodeType(newBranch, activeBranch)) { // root did not change, just normal patch patch( activeBranch, newBranch, container, anchor, parentComponent, suspense, namespace, slotScopeIds, optimized, ) setActiveBranch(suspense, newBranch) } else { // root node toggled // invoke @pending event triggerEvent(n2, 'onPending') // mount pending branch in off-dom container suspense.pendingBranch = newBranch if (newBranch.shapeFlag & ShapeFlags.COMPONENT_KEPT_ALIVE) { suspense.pendingId = newBranch.component!.suspenseId! } else { suspense.pendingId = suspenseId++ } patch( null, newBranch, suspense.hiddenContainer, null, parentComponent, suspense, namespace, slotScopeIds, optimized, ) if (suspense.deps <= 0) { // incoming branch has no async deps, resolve now. suspense.resolve() } else { const { timeout, pendingId } = suspense if (timeout > 0) { setTimeout(() => { if (suspense.pendingId === pendingId) { suspense.fallback(newFallback) } }, timeout) } else if (timeout === 0) { suspense.fallback(newFallback) } } } } } export interface SuspenseBoundary { vnode: VNode<RendererNode, RendererElement, SuspenseProps> parent: SuspenseBoundary | null parentComponent: ComponentInternalInstance | null namespace: ElementNamespace container: RendererElement hiddenContainer: RendererElement activeBranch: VNode | null pendingBranch: VNode | null deps: number pendingId: number timeout: number isInFallback: boolean isHydrating: boolean isUnmounted: boolean effects: Function[] resolve(force?: boolean, sync?: boolean): void fallback(fallbackVNode: VNode): void move( container: RendererElement, anchor: RendererNode | null, type: MoveType, ): void next(): RendererNode | null registerDep( instance: ComponentInternalInstance, setupRenderEffect: SetupRenderEffectFn, optimized: boolean, ): void unmount(parentSuspense: SuspenseBoundary | null, doRemove?: boolean): void } let hasWarned = false function createSuspenseBoundary( vnode: VNode, parentSuspense: SuspenseBoundary | null, parentComponent: ComponentInternalInstance | null, container: RendererElement, hiddenContainer: RendererElement, anchor: RendererNode | null, namespace: ElementNamespace, slotScopeIds: string[] | null, optimized: boolean, rendererInternals: RendererInternals, isHydrating = false, ): SuspenseBoundary { /* v8 ignore start */ if (__DEV__ && !__TEST__ && !hasWarned) { hasWarned = true // @ts-expect-error `console.info` cannot be null error // eslint-disable-next-line no-console console[console.info ? 'info' : 'log']( `<Suspense> is an experimental feature and its API will likely change.`, ) } /* v8 ignore stop */ const { p: patch, m: move, um: unmount, n: next, o: { parentNode, remove }, } = rendererInternals // if set `suspensible: true`, set the current suspense as a dep of parent suspense let parentSuspenseId: number | undefined const isSuspensible = isVNodeSuspensible(vnode) if (isSuspensible) { if (parentSuspense && parentSuspense.pendingBranch) { parentSuspenseId = parentSuspense.pendingId parentSuspense.deps++ } } const timeout = vnode.props ? toNumber(vnode.props.timeout) : undefined if (__DEV__) { assertNumber(timeout, `Suspense timeout`) } const initialAnchor = anchor const suspense: SuspenseBoundary = { vnode, parent: parentSuspense, parentComponent, namespace, container, hiddenContainer, deps: 0, pendingId: suspenseId++, timeout: typeof timeout === 'number' ? timeout : -1, activeBranch: null, pendingBranch: null, isInFallback: !isHydrating, isHydrating, isUnmounted: false, effects: [], resolve(resume = false, sync = false) { if (__DEV__) { if (!resume && !suspense.pendingBranch) { throw new Error( `suspense.resolve() is called without a pending branch.`, ) } if (suspense.isUnmounted) { throw new Error( `suspense.resolve() is called on an already unmounted suspense boundary.`, ) } } const { vnode, activeBranch, pendingBranch, pendingId, effects, parentComponent, container, } = suspense // if there's a transition happening we need to wait it to finish. let delayEnter: boolean | null = false if (suspense.isHydrating) { suspense.isHydrating = false } else if (!resume) { delayEnter = activeBranch && pendingBranch!.transition && pendingBranch!.transition.mode === 'out-in' if (delayEnter) { activeBranch!.transition!.afterLeave = () => { if (pendingId === suspense.pendingId) { move( pendingBranch!, container, anchor === initialAnchor ? next(activeBranch!) : anchor, MoveType.ENTER, ) queuePostFlushCb(effects) } } } // unmount current active tree if (activeBranch) { // if the fallback tree was mounted, it may have been moved // as part of a parent suspense. get the latest anchor for insertion // #8105 if `delayEnter` is true, it means that the mounting of // `activeBranch` will be delayed. if the branch switches before // transition completes, both `activeBranch` and `pendingBranch` may // coexist in the `hiddenContainer`. This could result in // `next(activeBranch!)` obtaining an incorrect anchor // (got `pendingBranch.el`). // Therefore, after the mounting of activeBranch is completed, // it is necessary to get the latest anchor. if (parentNode(activeBranch.el!) === container) { anchor = next(activeBranch) } unmount(activeBranch, parentComponent, suspense, true) } if (!delayEnter) { // move content from off-dom container to actual container move(pendingBranch!, container, anchor, MoveType.ENTER) } } setActiveBranch(suspense, pendingBranch!) suspense.pendingBranch = null suspense.isInFallback = false // flush buffered effects // check if there is a pending parent suspense let parent = suspense.parent let hasUnresolvedAncestor = false while (parent) { if (parent.pendingBranch) { // found a pending parent suspense, merge buffered post jobs // into that parent parent.effects.push(...effects) hasUnresolvedAncestor = true break } parent = parent.parent } // no pending parent suspense nor transition, flush all jobs if (!hasUnresolvedAncestor && !delayEnter) { queuePostFlushCb(effects) } suspense.effects = [] // resolve parent suspense if all async deps are resolved if (isSuspensible) { if ( parentSuspense && parentSuspense.pendingBranch && parentSuspenseId === parentSuspense.pendingId ) { parentSuspense.deps-- if (parentSuspense.deps === 0 && !sync) { parentSuspense.resolve() } } } // invoke @resolve event triggerEvent(vnode, 'onResolve') }, fallback(fallbackVNode) { if (!suspense.pendingBranch) { return } const { vnode, activeBranch, parentComponent, container, namespace } = suspense // invoke @fallback event triggerEvent(vnode, 'onFallback') const anchor = next(activeBranch!) const mountFallback = () => { if (!suspense.isInFallback) { return } // mount the fallback tree patch( null, fallbackVNode, container, anchor, parentComponent, null, // fallback tree will not have suspense context namespace, slotScopeIds, optimized, ) setActiveBranch(suspense, fallbackVNode) } const delayEnter = fallbackVNode.transition && fallbackVNode.transition.mode === 'out-in' if (delayEnter) { activeBranch!.transition!.afterLeave = mountFallback } suspense.isInFallback = true // unmount current active branch unmount( activeBranch!, parentComponent, null, // no suspense so unmount hooks fire now true, // shouldRemove ) if (!delayEnter) { mountFallback() } }, move(container, anchor, type) { suspense.activeBranch && move(suspense.activeBranch, container, anchor, type) suspense.container = container }, next() { return suspense.activeBranch && next(suspense.activeBranch) }, registerDep(instance, setupRenderEffect, optimized) { const isInPendingSuspense = !!suspense.pendingBranch if (isInPendingSuspense) { suspense.deps++ } const hydratedEl = instance.vnode.el instance .asyncDep!.catch(err => { handleError(err, instance, ErrorCodes.SETUP_FUNCTION) }) .then(asyncSetupResult => { // retry when the setup() promise resolves. // component may have been unmounted before resolve. if ( instance.isUnmounted || suspense.isUnmounted || suspense.pendingId !== instance.suspenseId ) { return } // retry from this component instance.asyncResolved = true const { vnode } = instance if (__DEV__) { pushWarningContext(vnode) } handleSetupResult(instance, asyncSetupResult, false) if (hydratedEl) { // vnode may have been replaced if an update happened before the // async dep is resolved. vnode.el = hydratedEl } const placeholder = !hydratedEl && instance.subTree.el setupRenderEffect( instance, vnode, // component may have been moved before resolve. // if this is not a hydration, instance.subTree will be the comment // placeholder. parentNode(hydratedEl || instance.subTree.el!)!, // anchor will not be used if this is hydration, so only need to // consider the comment placeholder case. hydratedEl ? null : next(instance.subTree), suspense, namespace, optimized, ) if (placeholder) { remove(placeholder) } updateHOCHostEl(instance, vnode.el) if (__DEV__) { popWarningContext() } // only decrease deps count if suspense is not already resolved if (isInPendingSuspense && --suspense.deps === 0) { suspense.resolve() } }) }, unmount(parentSuspense, doRemove) { suspense.isUnmounted = true if (suspense.activeBranch) { unmount( suspense.activeBranch, parentComponent, parentSuspense, doRemove, ) } if (suspense.pendingBranch) { unmount( suspense.pendingBranch, parentComponent, parentSuspense, doRemove, ) } }, } return suspense } function hydrateSuspense( node: Node, vnode: VNode, parentComponent: ComponentInternalInstance | null, parentSuspense: SuspenseBoundary | null, namespace: ElementNamespace, slotScopeIds: string[] | null, optimized: boolean, rendererInternals: RendererInternals, hydrateNode: ( node: Node, vnode: VNode, parentComponent: ComponentInternalInstance | null, parentSuspense: SuspenseBoundary | null, slotScopeIds: string[] | null, optimized: boolean, ) => Node | null, ): Node | null { const suspense = (vnode.suspense = createSuspenseBoundary( vnode, parentSuspense, parentComponent, node.parentNode!, // eslint-disable-next-line no-restricted-globals document.createElement('div'), null, namespace, slotScopeIds, optimized, rendererInternals, true /* hydrating */, )) // there are two possible scenarios for server-rendered suspense: // - success: ssr content should be fully resolved // - failure: ssr content should be the fallback branch. // however, on the client we don't really know if it has failed or not // attempt to hydrate the DOM assuming it has succeeded, but we still // need to construct a suspense boundary first const result = hydrateNode( node, (suspense.pendingBranch = vnode.ssContent!), parentComponent, suspense, slotScopeIds, optimized, ) if (suspense.deps === 0) { suspense.resolve(false, true) } return result } function normalizeSuspenseChildren(vnode: VNode): void { const { shapeFlag, children } = vnode const isSlotChildren = shapeFlag & ShapeFlags.SLOTS_CHILDREN vnode.ssContent = normalizeSuspenseSlot( isSlotChildren ? (children as Slots).default : children, ) vnode.ssFallback = isSlotChildren ? normalizeSuspenseSlot((children as Slots).fallback) : createVNode(Comment) } function normalizeSuspenseSlot(s: any) { let block: VNode[] | null | undefined if (isFunction(s)) { const trackBlock = isBlockTreeEnabled && s._c if (trackBlock) { // disableTracking: false // allow block tracking for compiled slots // (see ./componentRenderContext.ts) s._d = false openBlock() } s = s() if (trackBlock) { s._d = true block = currentBlock closeBlock() } } if (isArray(s)) { const singleChild = filterSingleRoot(s) if ( __DEV__ && !singleChild && s.filter(child => child !== NULL_DYNAMIC_COMPONENT).length > 0 ) { warn(`<Suspense> slots expect a single root node.`) } s = singleChild } s = normalizeVNode(s) if (block && !s.dynamicChildren) { s.dynamicChildren = block.filter(c => c !== s) } return s } export function queueEffectWithSuspense( fn: Function | Function[], suspense: SuspenseBoundary | null, ): void { if (suspense && suspense.pendingBranch) { if (isArray(fn)) { suspense.effects.push(...fn) } else { suspense.effects.push(fn) } } else { queuePostFlushCb(fn) } } function setActiveBranch(suspense: SuspenseBoundary, branch: VNode) { suspense.activeBranch = branch const { vnode, parentComponent } = suspense let el = branch.el // if branch has no el after patch, it's a HOC wrapping async components // drill and locate the placeholder comment node while (!el && branch.component) { branch = branch.component.subTree el = branch.el } vnode.el = el // in case suspense is the root node of a component, // recursively update the HOC el if (parentComponent && parentComponent.subTree === vnode) { parentComponent.vnode.el = el updateHOCHostEl(parentComponent, el) } } function isVNodeSuspensible(vnode: VNode) { const suspensible = vnode.props && vnode.props.suspensible return suspensible != null && suspensible !== false } |